- Death Knight
- Blood
- [To alter the ID] The damage to 'heart's shock' was increased by 15%.
- [To change the ID] The damage to 'blood test' was increased by 15%.
- [To change the ID] The damage to 'boiling blood' was increased by 15%.
- [To alter the ID] The damage to 'death and decay' was increased by 20%.
- [To alter the ID] The damage to 'breaking bones' was increased by 5%.
- [To alter the ID] The damage to 'blood-red soil' while you remain in 'death and decay' was increased to 6% (formerly 5%).
- Frost
- [To alter the ID] The duration of 'unleashed craze' was increased to 10 seconds (formerly 6 seconds).
- [For the ID modification] 'Making use of' of 'splitting bumps' now impacts 2 extra objectives (previously 1).
- [To alter the ID] The damage to 'frost fever' was increased by 15%.
- [To change the ID] The damage to 'unstoppable glacier' was increased by 20%.
- [To change the ID] The damage from 'frosts' was increased by 10%.
- [To alter the ID] The damage to 'Assist of the Frost young puppy' was increased by 100%.
- [To alter the ID] The damage from 'Frostsichel' was increased by 35%.
- Druid
- Fixed an issue that caused the guard of lavish green and hug the dream.
- The damage to the guard of nature is no longer directed against opponents affected by CC, versus camouflaged or unnoticeable opponents, totems or enemies who are not in the fight with the druid.
- Guardian
- [For the ID change] armor from 'iron fur' increased by 20%.
- [For the ID change] 'reinforced fur' now increases the armor of 'iron fur' by 15% (formerly 8%) and the damage reduction of 'tree bark' by 10% (previously 5%).
- [For the ID modification] 'Cursors Zorn' now gives an absorbent sign that is based upon 50% of the damage brought on by 'cutting' and 'grinding' (previously 30%).
- [For the ID change] The cover reduction by 'brand-new strengthening' for 'crazy regrowth' was increased to 20/40% (formerly 15/30%).
- [To alter ID] The possibility that 'linked hair' has an increase in 10/20% (previously 5/10%).
- [To change the ID] The recovery of 'moon beam' was increased by 130% and the cooldown was minimized to 1 minute.
- Notes of the designers: We watch on the distinctions in the survival ability between the tank specializations. These changes aim to ease some difficulties that guards had with particular kinds of damage and to target some below-average skills that did not bring reasonable enhancement in survival.
- Restoration
- [To change ID] All recovery was minimized by 3%. This does not apply to PVP fights.
- Caller
- Devastation If it is worked with jumping flames, The healing through lively flame will have a chance to give essence outbreak again.
- Probation
- [To change ID] All recovery is minimized by 5%.
- Hunter
- Animal rule
- [To alter ID] The damage triggered by hunter and side skills is increased by 5%.
- Temporary
- [To change ID] The damage caused by hunter and side skills is increased by 5%.
- Make it through
- [To change ID] The damage triggered by hunter and side skills is increased by 5%.
- Monk
- Fog worker
- [To change ID] All healing increases by 3%.
- [To alter the ID] The healing of 'renewing' was increased by 5%.
- [For the ID modification] 'Determined focus' now increases the recovery of 'covering fog' and 'perk up' and reduces MANA expenses by 20% (previously 15%).
- [To alter the ID] 'Serene Healing' now increases the recovery of 'enveloping fog' and 'restoring fog' by 25/50% (formerly 15/30%).
- [To alter ID] Damage to 'swirling crane step' was increased by 15%.
- [For the ID change] 'ancient concordance' increases the possibility that 'kicking the increasing sun' will be reset by 5/10% (previously 3/6%).
- [To change the ID] 'Lesson of doubt' increases recovery and damage by up to 40% (previously 35%).
- Paladin
- Protection
- [To change the ID] The damage to 'indication of the avenger' was increased by 10%.
- [To change the ID] The damage to 'blessed hammer', 'hammer of the righteous' and 'crusaders' was increased by 30%.
- [To alter the ID] The damage to 'Hammer of the Zorn' was increased by 15%.
The damage to 'blood-red soil' while you are in 'death and decay' was increased to 6% (formerly 5%). 'Strengthened fur' now increases the armor of 'iron fur' by 15% (formerly 8%) and the damage reduction of 'tree bark' by 10% (previously 5%). 'Calculated focus' now increases the recovery of 'enveloping fog' and 'enliven' and reduces MANA costs by 20% (previously 15%). 'Serene Healing' now increases the healing of 'enveloping fog' and 'renewing fog' by 25/50% (formerly 15/30%). 'Lesson of doubt' increases healing and damage by up to 40% (formerly 35%).
- Priest
- Sacred
- [To alter ID] All recovery increases by 3%.
- Shaman
- [To change the ID] The healing of 'recovery waves' was increased by 10%.
- [To change ID] Recovery by 'chain recovery' was increased by 10%.
- Restoration
- [To change the ID] Healing by 'wave of healing' was increased by 10%.
- [To change the ID] Recovery by 'recovery rain' was increased by 10%.
- [To alter the ID] Recovery of 'overrunning coasts' was increased by 10%.
- Sorcerer
- [To change the ID] The damage to 'view of the Inquisitors devil's fire' was increased by 35%.
- [For the ID change] 'Black of the Inquisitor' no longer works 'Teufelschlag'.
- [To change the ID] The damage from 'Soul Re markers' was increased by 35%.
- Remarks by the developers: 'Black of the Inquisitor' and 'Soul Record' no longer contribute to the damage profile of the witch champ. After this adaptation, we will continue to observe the overall efficiency of the witch champs and make further modifications if necessary.
- Demonology
- [To alter the ID] The damage from 'Wildwichtel' was increased by 15%.
- [To alter the ID] The damage to 'dark shot' was increased by 30%.
- Notes of the designers: We think that both destruction and demonology might use some improvements in their general contribution in individual target situations. These adjustments target at skills, which we think that they might be more competitive while at the exact same time introducing additional strength in rotary magic.
- Destruction
- [To change the ID] The damage to 'soul fire' was increased by 20%.
- [To change the ID] The damage from 'burn' was increased by 5%.
- Notes of the designers: Our company believe that both damage and demonology could use some improvements in their overall contribution in individual target scenarios. These modifications aim at talents, which we believe that they might be more competitive while at the same time introducing extra strength in rotary magic. However, the extensive spot notes have actually not yet reached their end. On the next page, the hotfixes of February 7, 2023, continue. There you will find modifications for RAID boss Earth, rewards and products, a mountain of changes to the classes in the PVP along with repairs for professions and quests in WoW (buy now): Dragon Flight. Page 1 WOW: Massive hotfixes from 7.2. Class stabilizing to change ID Page 2 WOW: Gigantic hotfixes from 7.2. Class balancing to change ID Page 3 image gallery for WoW: Enormous hotfixes from 7.2. Next page To home page
A big part of the hotfixes of February 7, 2023, focuses on the modifications connected with the ID modification on February 8, 2023, of which we had already reported. Because the classes of WoW: Dragon Flight get a gigantic mountain of hotfixes that has actually washed. Numerous enthusiasts for blood and frost death knights, rewarded paladins, fog warring monks, demonology and destruction witch champions and healing shamans come. And these are just the changes for classes and expertises in the EVE! There is likewise a lot of class balancing in the PVP, while on top of that, missions, items and professions get one or the other change. On page 1 there is first the patch notes for the classes in the Reoriented yourself at the table of contents for the patch notes of February 7, 2023.
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