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Call of Duty DMZ Mode: Discover how it works thanks to this gameplay that reminds Warzone and Escape from Tarkov

DMZ

The new DMZ of Call of Duty has been a mystery since its announcement. All the information revealed so far indicated that it was a hybrid experience between War zone and Escape from Markov. The mode has already been launched next to War zone 2 and season 1 of Modern Warfare II. I tell you how it works with the help of a gameplay that shows a first game.

DMZ of Call of Duty: How does it work?

Call of Duty DMZ mode works as promised, but much less spectacular than we imagined. The first and most obvious point: there is no basis of operations to build, manage and improve as in Escape from Markov. This greatly reduces the motivation to go by team.

The menu has three tabs: living room, weapons and operator. In the room you can manage the matchmaking and the missions available. The missions are carried out during the incursions optionally and grant experience, operators, weapons and resources projects.

The weapons tab serves to manage your team. You can change your weapons and tools, take a look at your backpack, manage your keys, etc. All objects and money that you get during the incursions serves to improve your team and loot more safely. Finally, the operator tab allows you to change the appearance of your character. Nothing special.

What is DMZ's goal?

Easy. You must enter the Al March exclusion zone to loot equipment and meet the missions you have active with two other players. Once you have everything you want/need, you must go to an extraction point and extract successfully before they kill you or radiation spread throughout the map. You will lose everything you don't extract.

The map will be full of NPC enemies that will not cease to arrive in helicopters and other players who want the same as you: the most valuable loot and the best weapons. Being or not with other players is each of each 1. NPCS protect from normal locations to strengths. Obviously, the defense in the latter is much better.

Backpack management and team is a topic: you have a limited inventory, so you should be clear about what you want to take and what are you going to leave. Forget about loading everything in the style Fallout. Prioritize the objects asking for the missions. You can also take weapons that you collect from the ground or boxes.

The style of play is not different from War zone 2. DMZ's game trend could be much slower and tactical because you have things to lose... especially if you are doing missions and need to extract.

And speaking of extracting: you have several points designated to ask for an extraction. They will be defended by NPC enemies and the Green Bengal is seen practically throughout the map. Be sure to have the area well defended because the whole map is going to find out what you want to leave.

At the end of the game, all your actions are added, including the objects achieved and the completed missions, and experience is granted to the player level and weapons. It is not a bad way to slight weapons and then play in War zone 2. DMZ progress also serves the battle pass and the progression of weapons is shared with the rest of the ways.

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