The EA motivate team has just issued a direct focused on the artistic section of Dead Space , as they already did with their audio a couple of months ago. In addition, they have confirmed that their release date will be on January 27, 2023. In this case, the creative director Roman Campos-Oriola and the Senior Producer Philippe Duchar me have participated, together with the art director Mike Yazijian. They have focused on talking about their lighting, visual effects and a fostbite engine that will look better even in the new generation of consoles.
All this will, declare, "staying faithful to three key artistic pillars throughout the design process:" terror "," immersion "and" a lived world. " At the end of the presentation they have taught a bit of gameplay of the game (you have it at the foot of the news), where we can see together all the news that we are going to comment.
Visceral showed a good trade with these three concepts, but now it was time to take them to the present. To do this, they explain the creative process for the new setting environments, which goes through analyzing the first and looking immersion and its potential for terror.
Although, for now, they have not expanded much with moving images of the final version, the few comparisons they have taught show a dedicated attention to details.
The second main point is the one that is focused on visual effects, which have seen a little more of their smoke, fog and pyrotechnics, three parameters that can be enough to measure the value of good VFX. Here they have insisted on their intentions that they are natural and realistic, but "non -fantastic", effects that react to changing environmental conditions and the objects of the world. We have not been able to see these characteristics mixed with the environments that had been shown a little earlier (but have appeared in pre -established scenarios), but what has been seen makes it clear the great possibilities of fostbite in a new generation.
You can do click in the images above to see them full size.
What most fans of the saga were looking forward to seeing, and this was confirmed by their live chats, was the new face of Isaac Clarke , the main character of the Dead Space series. In the next section of the livestream, focused on characters, they have taught how the engineer of the friend Isaac has updated while maintaining "the original iconic appearance", but at the moment we still have not seen the face of the protagonist. What they have taught with great detail (this, indeed, is a trigger warning) is the aspect of slasher, the most common form of necromorphs.
In the last section of the presentation, its graphic engine re -shines (hehe), because it is focused on its lighting. First they have focused on their lighting artifacts, strategically placed along the USG Ishimura to give the right light to help immersion, for which they have emphasized even the color temperature. They have also taught a little about their real -time lighting effects and atmospheric elements such as volumetric fog.
The Remake of Dead Space will be published in PC , PS5 and Xbox Series X | S On January 27, 2023.